HOW TO PLAY

Welcome to the City of EKOS

Objective

During the game of Ekos, players alternate between building Social, Ecological, and Technological Systems (SETS), and responding to a diverse range of Events. Working cooperatively to complete challenges earns you Ekos points. Each player takes on the role of an actor within the City of Ekos - a City Council Speaker, City Planner, Community Organizer, Ecologist, Designer, and Modeler - and must fulfill one of 6 unique missions to make Ekos more sustainable and equitable in the face of climate change and other challenges.

The objective of Ekos is to be the first person to earn 15 Ekos points. Refer to the Actor Cards to learn more about your Actor Mission, by accomplishing it you get +5 bonus points!

Step 1: Setting Up the Game

  1. Sit in a circle with the Game Board in the middle. Place the Event cards in the corresponding place on the board and arrange the System, and Adaptation Cards around the board where everyone can access them. Flip the top three Adaptation Cards and arrange them in a line next to the pile.

  2. Everyone chooses an Actor Card randomly, take note of your Actor’s ability and mission. Draw six (6) Resource chips randomly from the corresponding actor color to start.

  3. Roll the die to determine who will go first. The player who rolls the highest number goes first, followed by the person to their left.

    For Beginners: To get started, practice building a system. A system is a certain combination of six (6) chips arranged in a circle on the board. Refer to the System Key to see what chips make up each system. A social system must include 3 water and 3 energy resource chips. An ecological system must include 3 infrastructure and 3 water resource chips. A technological system must include 3 energy and 3 infrastructure resource chips. Share your system with the other players by adding to a system already on the board. Intersecting systems are allowed.

    Now you are ready to play! 

Choose an Actor!

Step 2:  Play Ekos

  1. To start the game, play the first round! During the first round, each player must roll the die (twice) and collect the corresponding four (4) Resource chips. Everyone must try to build at least one (1) complete system on the board (during their first turn). In subsequent rounds, when choosing to place Resource chips on the board, they don’t need to be used solely for completing a system.

  2. During all subsequent rounds, whenever it is a player’s turn, that player may choose to roll the die (twice) and collect the corresponding four (4) Resource chips OR draw one (1) Event Card. 

  3. At any point during your turn you can get Adaptation Cards. Each card protects one social, ecological, or technological system at a time in case of a negative event. Three Adaptation Cards must always be flipped facing up next to the Adaptation Cards’ deck, players can choose to use their systems’ capacity to get any of those three Adaptations. Every time an Adaptation is acquired a new Adaptation card must be flipped.

  4. The game continues until one player achieves 15 points. Once a player has achieved this, they must announce it and the current round must be played to completion. If the winning player does not lose any points or systems for the duration of the round, they win the game! If they do lose points or systems, that player is out of the game and the game continues.

  5. If you are running out of time and no player has reached 15 points, the player with the most points wins.

  • If an actor accomplishes their mission, they get +5 bonus points! (each player can claim their bonus points once per game)

TIPS FOR BUILDING SYSTEMS

  • Refer to the System Key on to see what chips make up each system. Systems can intersect each other.

  • Every time you build a system, draw one corresponding System Card.

  • There’s no limit to the amount of chips you can play during your turn, but remember to use them wisely.

  • You can place chips on the board that do not result in building a system.

You may save resources by building off a system that is already on the board. However, whichever player has the majority of the chips in the system is the player that gets the System card for that system. It is possible (and encouraged!) for two, three or even six players to share a system if they all have an equal number of chips in the system. In this case, all players sharing the system would each get a System Card. 

RESOURCES AND EVENT CARDS

  • To get resources (for building systems) you can choose to roll the die twice during your turn and collect the corresponding four (4) Resource Chips. Take a look at the Resource Key printed on the board.

  • Completing the challenges on Event Cards earns you Ekos points.

  • You can still build systems during your turn if you choose to draw an Event Card.

  • Not every Event Card contains a challenge. Some may damage your systems or require you to give up resources. Different symbols on the Event Cards distinguish Challenge, Beneficial, and Damaging Events.

  • If you are unable to complete the challenge on an Event Card, you lose your next turn. You are out of the game if you fail to complete three challenges.\

Game Mechanics in Detail

Step 3: Ending the Game

  1. In order to win, a player must earn 15 Ekos Points. Remember, they must announce this to all players, and the round must be finalized. If the player with 15 points does not lose any points or systems for the duration of the round, they win the game!

  2. If no player earns all 15 points, the player with the most points wins. Other ideas to keep the game shorter are agreeing on a certain number of rounds for the duration of the game or playing up to 10 points.

At the end of the game, the winning player is invited to speak to the City Council about the state of Ekos after game play. Together with other players discuss the status of Ekos' interconnected systems, and share any recommendations for the future of the City. What changes or initiatives would you like to see? How will Ekos adapt to a changing climate? And how can planning and design be more equitable for all? We also invite all players to reflect on any real-world events or challenges that might be similar to what you experienced during the game.

GLOSSARY

FAQ